SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters, Peter Gorniak and Ian Davis, Proceedings of Artificial Intelligence and Digital Entertainment, 2007.
Situated Language Understanding as Filtering Perceived Affordances, Peter Gorniak and Deb Roy, Cognitive Science, 2007, 31(2), 197-231.
Speech, Space and Purpose: Situated Language Understanding in Computer Games, Peter Gorniak, Jeff Orkin and Deb Roy, Twenty-eighth Annual Meeting of the Cognitive Science Society Workshop on Computer Games, 2006.
Probabilistic Grounding of Situated Speech using Plan Recognition and Reference Resolution, Peter Gorniak and Deb Roy, Proceedings of the International Conference for Multimodal Interfaces, 2005. This paper won a best paper award at this conference.
NetP: A Network API for Building Heterogeneous Modular Intelligent Systems, Kai-yuh Hsiao, Peter Gorniak, and Deb Roy. Proceedings of AAAI Workshop in Modular Construction of Human-Like Intelligence, 2005.
Speaking with your Sidekick: Understanding Situated Speech in Computer Role Playing Games, Peter Gorniak and Deb Roy, Proceedings of Artificial Intelligence and Digital Entertainment, 2005.
Sequence Learning by Backwards Chaining in Synthetic Characters, Peter Gorniak and Bruce Blumberg, Proceedings of Artificial Intelligence and Digital Entertainment, 2005.
Grounded Semantic Composition for Visual Scenes, Peter Gorniak and Deb Roy, Journal of Artificial Intelligence Research, 2004.
BISHOP|BLENDER: Spatially Grounded Language Understanding in 3D Modelling Software, Peter Gorniak and Deb Roy, Demo at NAACL 2004.
A Visually Grounded Natural Language Interface for Reference to Spatial Scenes, Peter Gorniak and Deb Roy, International Conference for Multimodal Interfaces, 2003.
Augmenting User Interfaces with Adaptive Speech Commands, Peter Gorniak and Deb Roy, International Conference for Multimodal Interfaces, 2003.
A Trainable Spoken Language Understanding System for Visual Object Selection, Deb Roy, Peter Gorniak, Niloy Mukherjee, and Josh Juster, International Conference for Spoken Language Processing, 2003.
Building a Stochastic Dynamic Model of Application Use, Peter Gorniak and David Poole, Conference on Uncertainty in Artificial Intelligence, 2000.
Predicting Future User Actions by Observing Unmodified Applications, Peter Gorniak and David Poole, Conference of the American Association for Artificial Intelligence, 2000.
The Affordance-Based Concept, Peter Gorniak, Ph.D. Thesis, Massachusetts Institute of Technology, 2005.
Keyhole State Space Recognition with Applications to User Modeling, Peter Gorniak, Master of Science Thesis, University of British Columbia, 2000.
Situated Speech Understanding, Ph.D. Proposal, 2004
Meaning "I", Peter Gorniak, General Exams Paper, 2003.
Subjects as Objects, Peter Gorniak, Philosophy 24.500, 2003.
General Exam Answers for Daniel Dennet, Peter Gorniak, 2003.
Homework for Marvin Minsky's class Society of Mind, Peter Gorniak, 2002.
CYKO The Self Improving Computational kOmmunicator, Ben Yoder and Peter Gorniak, Project for Rod Brooks' class, 2001.
Learning Avatar Behaviours, Peter Gorniak, Project for Justine Cassell's class, 2000.
Die Analytische Einheit der B Deduktion, Peter Gorniak, Paper for Philosophy 415.
General Exams: My exam committee consisted of Deb Roy (main), Josh Tenenbaum (technical) and Daniel Dennett (contextual). The following are partially a service to fellow Media Lab students. Cover, Letter, Roy's Reading List, Dennett's Reading List, Tenenbaum's Reading List, Dennett's Exam, My Answers to Dennett's Exam, Tenenbaum's Exam, My Answers to Tenenbaum's Exam, Exam Paper for Roy, Oral Presentation Slides